Difference between revisions of "Research Areas"

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= Research Areas =
 
  
 
The NBCC Mobile First Technology initiative (MFTi) is transdisciplinary. It leverages mobile information and communication technologies to solve problems in wide variety of domains.
 
The NBCC Mobile First Technology initiative (MFTi) is transdisciplinary. It leverages mobile information and communication technologies to solve problems in wide variety of domains.
  
=== [[nbcc_ca_mobi_accessibility | Accessibility]] ===
+
=== [[Accessibility]] ===
  
Leveraging mobile software and hardware technologies to develop novel, assistive and adaptive solutions for people who have physical or mental impairments.
+
Leveraging mobile software and hardware technologies to develop novel, assistive and adaptive solutions for people who have physical, language, or cognitive impairments.
  
<blockquote>universal design</blockquote>
+
<blockquote>''universal design, audio, text-to-speech, automated speech recognition, image processing, gesture recognition''</blockquote>
 
----
 
----
  
=== [[nbcc_ca_mobi_mr | Mediated reality]] ===
+
=== [[Authentication and security]] ===
 +
Monitoring for new vulnerabilities to mobile systems; and leveraging technologies that attempt to prevent unwanted access to mobile software systems and the data they store or exchange with other systems.
  
Designing technologies that can replace, enhance, or augment a person’s perception of reality for constructive purposes.
+
<blockquote>''malicious mobile apps, mobile platform vulnerabilities, industrial Internet of Things''</blockquote>
 
 
<blockquote>augmented reality, mixed reality, smart city, education, training, Microsoft HoloLens</blockquote>
 
 
----
 
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=== [[nbcc_ca_mobi_biometrics | Biometric data capture]] ===
+
=== [[Biometric data capture]] ===
  
 
Evaluating and integrating technologies that capture biometric data.
 
Evaluating and integrating technologies that capture biometric data.
  
<blockquote>EDA, EEG, EMG, eye tracking, pulse oximetry, bitAlino, OpenSignals, Mirametrix</blockquote>
+
<blockquote>''EDA, EEG, EMG, emotion analysis, eye tracking, pulse oximetry, bitAlino, OpenSignals, Mirametrix''</blockquote>
 
----
 
----
  
=== [[nbcc_ca_mobi_edu | M-learning]] ===
+
=== [[Captology]] ===
  
Designing technologies that enable people to engage in educational experiences at any time, from anywhere, leveraging the unique capabilities of mobile
+
Identifying intentional practices in mobile software systems analysis and design that can encourage and support desired behaviours by users.  
devices.
 
  
<blockquote>gamification, e-books, smart television apps, geo-spatial apps, Apple TV, EPUB, Unity</blockquote>
+
<blockquote>''persuasive design, behavioural models''</blockquote>
 
----
 
----
  
=== [[nbcc_ca_mobi_energy | Energy]] ===
+
=== [[Clinical simulation]] ===
  
Designing mobile technologies that help to improve household energy usage and contribute to the reduction of greenhouse gas emissions.
+
Designing mobile software systems that improve education and training for nurses and first responders.  
  
<blockquote>home energy monitoring, time series data collection, Groovy, NRCan, openTSDB, Wink, Z-Wave, Zigbee</blockquote>
+
<blockquote>''medical manikins, human-computer interfaces, IoT, AI''</blockquote>
 
----
 
----
  
=== [[nbcc_ca_mobi_m_health | M-health]] ===
+
=== [[Home energy monitoring and management]] ===
  
Designing mobile technologies that help to educate people about health and wellness issues and enable them to participate in the management of their own health and safety.
+
Designing mobile technologies that help to improve household energy usage and contribute to the reduction of greenhouse gas emissions.
  
<blockquote>student health, wellness, mindfulness, mental health, prevention of sexual assault, captology, mobile apps</blockquote>
+
<blockquote>''home energy monitoring, time series data collection, Groovy, NRCan, openTSDB, Wink, Z-Wave, Zigbee''</blockquote>
 
----
 
----
  
=== [[nbcc_ca_mobi_iue | Interconnected user experience]] ===
+
=== [[Interconnected user experience]] ===
 
Designing mobile software systems that have the ability to facilitate the coordination of information-seeking and problem-solving sub-tasks between multiple
 
Designing mobile software systems that have the ability to facilitate the coordination of information-seeking and problem-solving sub-tasks between multiple
 
devices, including adapting and personalizing user interfaces across multiple channels or devices according to the user's needs.
 
devices, including adapting and personalizing user interfaces across multiple channels or devices according to the user's needs.
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=== [[nbcc_ca_mobi_iot | Internet of Things, mechatronics, and robotics]] ===
+
=== [[Internet of Things ]] ===
 
Designing solutions to a wide variety of problems that employ embedded computing devices that are interconnected via the Internet or technologies that combine mechanical and electronics.  
 
Designing solutions to a wide variety of problems that employ embedded computing devices that are interconnected via the Internet or technologies that combine mechanical and electronics.  
  
<blockquote>m-learning, situation awareness, telepresence robots, Arduino, MASAS, Raspberry Pi, Sphero, UBBO</blockquote>
+
<blockquote>''embedded computing, m-learning, situation awareness, telepresence robots, Arduino, MASAS, Raspberry Pi, Sphero, UBBO''</blockquote>
 +
----
 +
 
 +
=== [[M-health]] ===
 +
 
 +
Designing mobile technologies that help to educate people about health and wellness issues and enable them to participate in the management of their own health and safety.
 +
 
 +
<blockquote>''student health, seniors, wellness, mindfulness, mental health, prevention of sexual assault, polypharmacy, captology, mobile apps''</blockquote>
 
----
 
----
  
=== [[nbcc_ca_mobi_interop | Mobile interoperability]] ===
+
=== [[M-learning]] ===
Using tools and methods for developing software systems that are able to operate on different mobile platforms.  
+
 
 +
Designing technologies that enable people to engage in educational experiences at any time, from anywhere, leveraging the unique capabilities of mobile
 +
devices.
  
<blockquote>''cross platform mobile app development, responsive Web apps, progressive Web apps, Bootstrap, Google Polymer, React, React Native, VizWik, Xamarin''</blockquote>
+
<blockquote>''e-books, smart television apps, geo-spatial apps, K-12, postsecondary, professional training, gamification, augmented reality, mixed reality, Apple TV, EPUB, Microsoft HoloLens, ObjectVR, Unity''</blockquote>
 
----
 
----
  
=== [[nbcc_ca_mobi_pd | Captology]] ===
+
=== [[Mediated reality]] ===
  
Identifying intentional practices in mobile software systems analysis and design that can encourage and support desired behaviours by users.  
+
Designing technologies that can replace, enhance, or augment a person’s perception of reality for constructive purposes.
  
<blockquote>persuasive design, B.J. Fogg, functional triad, behavioural models</blockquote>
+
<blockquote>''augmented reality, mixed reality, smart communities, education, training, Microsoft HoloLens, Object2VR''</blockquote>
 
----
 
----
  
=== [[nbcc_ca_mobi_authentication_security | Authentication and security]] ===
+
=== [[Mobile ICT for seniors]] ===
Monitoring for new vulnerabilities to mobile systems; and leveraging technologies that attempt to prevent unwanted access to mobile software systems and the data they store or exchange with other systems.
+
Designing mobile information and communication technologies (mobile ICT) that enable aging as a positive experience and foster age-friendly communities.  
  
<blockquote>''malicious mobile apps, mobile platform vulnerabilities, industrial Internet of Things''</blockquote>
+
<blockquote>''home monitoring, homecare, supporting daily activities, fall prevention, biometrics, image processing''</blockquote>
 
----
 
----
  
=== [[nbcc_ca_mobi_seniors | Mobile ICT for seniors]] ===
+
=== [[Mobile interoperability]] ===
Designing mobile technologies that enable aging as a positive experience and foster age-friendly communities.  
+
Using tools and methods for developing software systems that are able to operate on different mobile platforms.  
  
<blockquote>''home monitoring, homecare, supporting daily activities, fall prevention''</blockquote>
+
<blockquote>''cross platform mobile app development, responsive Web apps, progressive Web apps, Bootstrap, Google Polymer, React, React Native, VizWik, Xamarin''</blockquote>
 
----
 
----
  
=== [[nbcc_ca_mobi_smart_communities | Smart communities]] ===
+
=== [[Mobile software engineering]] ===
 +
Understanding the unique challenges presented by that mobile software systems development presents to software engineering teams.
 +
 
 +
<blockquote>''Agile/SCRUM, accessibility, cross platform development, requirements analysis, software life cycle, software engineering, systems analysis, testing, usability''</blockquote>
 +
 
 +
=== [[Smart communities]] ===
 
Designing mobile software systems that help communities and residents address life-critical needs.
 
Designing mobile software systems that help communities and residents address life-critical needs.
  
<blockquote>''situation awareness, community resilience, social innovation, transit, public works, mediated reality, geospatial systems''</blockquote>
+
<blockquote>''situation awareness, open data, community resilience, social innovation, public transit, public works, mediated reality, geospatial systems, 5G''</blockquote>
 
----
 
----
  
=== [[nbcc_ca_mobi_spatial | Spatial and geospatial systems]] ===
+
=== [[Spatial and geospatial systems]] ===
 
Evaluating and designing systems for indoor or outdoor positioning.
 
Evaluating and designing systems for indoor or outdoor positioning.
  
 
<blockquote>''position estimation, geofencing, spatial queries, GPS, GPS Exchange Format''</blockquote>
 
<blockquote>''position estimation, geofencing, spatial queries, GPS, GPS Exchange Format''</blockquote>
 
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Latest revision as of 17:54, 24 April 2017


The New Brunswick Community College – Centre for Applied Research in Mobile & Ubiquitous Computing

Main Page



The NBCC Mobile First Technology initiative (MFTi) is transdisciplinary. It leverages mobile information and communication technologies to solve problems in wide variety of domains.

Accessibility

Leveraging mobile software and hardware technologies to develop novel, assistive and adaptive solutions for people who have physical, language, or cognitive impairments.

universal design, audio, text-to-speech, automated speech recognition, image processing, gesture recognition

Authentication and security

Monitoring for new vulnerabilities to mobile systems; and leveraging technologies that attempt to prevent unwanted access to mobile software systems and the data they store or exchange with other systems.

malicious mobile apps, mobile platform vulnerabilities, industrial Internet of Things

Biometric data capture

Evaluating and integrating technologies that capture biometric data.

EDA, EEG, EMG, emotion analysis, eye tracking, pulse oximetry, bitAlino, OpenSignals, Mirametrix

Captology

Identifying intentional practices in mobile software systems analysis and design that can encourage and support desired behaviours by users.

persuasive design, behavioural models

Clinical simulation

Designing mobile software systems that improve education and training for nurses and first responders.

medical manikins, human-computer interfaces, IoT, AI

Home energy monitoring and management

Designing mobile technologies that help to improve household energy usage and contribute to the reduction of greenhouse gas emissions.

home energy monitoring, time series data collection, Groovy, NRCan, openTSDB, Wink, Z-Wave, Zigbee

Interconnected user experience

Designing mobile software systems that have the ability to facilitate the coordination of information-seeking and problem-solving sub-tasks between multiple devices, including adapting and personalizing user interfaces across multiple channels or devices according to the user's needs.

unified computing fabrics, usability, interoperability

Internet of Things

Designing solutions to a wide variety of problems that employ embedded computing devices that are interconnected via the Internet or technologies that combine mechanical and electronics.

embedded computing, m-learning, situation awareness, telepresence robots, Arduino, MASAS, Raspberry Pi, Sphero, UBBO

M-health

Designing mobile technologies that help to educate people about health and wellness issues and enable them to participate in the management of their own health and safety.

student health, seniors, wellness, mindfulness, mental health, prevention of sexual assault, polypharmacy, captology, mobile apps

M-learning

Designing technologies that enable people to engage in educational experiences at any time, from anywhere, leveraging the unique capabilities of mobile devices.

e-books, smart television apps, geo-spatial apps, K-12, postsecondary, professional training, gamification, augmented reality, mixed reality, Apple TV, EPUB, Microsoft HoloLens, ObjectVR, Unity

Mediated reality

Designing technologies that can replace, enhance, or augment a person’s perception of reality for constructive purposes.

augmented reality, mixed reality, smart communities, education, training, Microsoft HoloLens, Object2VR

Mobile ICT for seniors

Designing mobile information and communication technologies (mobile ICT) that enable aging as a positive experience and foster age-friendly communities.

home monitoring, homecare, supporting daily activities, fall prevention, biometrics, image processing

Mobile interoperability

Using tools and methods for developing software systems that are able to operate on different mobile platforms.

cross platform mobile app development, responsive Web apps, progressive Web apps, Bootstrap, Google Polymer, React, React Native, VizWik, Xamarin

Mobile software engineering

Understanding the unique challenges presented by that mobile software systems development presents to software engineering teams.

Agile/SCRUM, accessibility, cross platform development, requirements analysis, software life cycle, software engineering, systems analysis, testing, usability

Smart communities

Designing mobile software systems that help communities and residents address life-critical needs.

situation awareness, open data, community resilience, social innovation, public transit, public works, mediated reality, geospatial systems, 5G

Spatial and geospatial systems

Evaluating and designing systems for indoor or outdoor positioning.

position estimation, geofencing, spatial queries, GPS, GPS Exchange Format


Contact

William McIver Jr., Ph.D.
NSERC Industrial Research Chair in Mobile & Ubiquitous Computing
Centre for Applied Research in Mobile & Ubiquitous Computing
New Brunswick Community College

Centre for Applied Research in Mobile & Ubiquitous Computing URL: http://wiki.nbcc.mobi
E-mail: bill.mciver@nbcc.ca
Twitter: @mciverNBCC
Blog: http://mciver.mobi/

New Brunswick Community College URL: http://nbcc.ca
Media inquiries

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