Difference between revisions of "Research Areas"

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{{Nbcc_ca_mobi_header}}
  
 
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= Research Areas =
 
  
The NBCC Mobile First Technology initiative (MFTi) is transdisciplinary, applying mobile information and communication technologies with a wide variety of areas.
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The NBCC Mobile First Technology initiative (MFTi) is transdisciplinary. It leverages mobile information and communication technologies to solve problems in wide variety of domains.
  
=== [[nbcc_ca_mobi_accessibility | Accessibility]] ===
+
=== [[Accessibility]] ===
  
Leveraging mobile software and hardware technologies to develop novel, assistive and adaptive solutions for people who have physical or mental impairments.
+
Leveraging mobile software and hardware technologies to develop novel, assistive and adaptive solutions for people who have physical, language, or cognitive impairments.
  
 +
<blockquote>''universal design, audio, text-to-speech, automated speech recognition, image processing, gesture recognition''</blockquote>
 +
----
  
<blockquote>universal design</blockquote>
+
=== [[Authentication and security]] ===
 +
Monitoring for new vulnerabilities to mobile systems; and leveraging technologies that attempt to prevent unwanted access to mobile software systems and the data they store or exchange with other systems.
  
=== [[nbcc_ca_mobi_mr | Mediated reality]] ===
+
<blockquote>''malicious mobile apps, mobile platform vulnerabilities, industrial Internet of Things''</blockquote>
 +
----
  
Designing technologies that can replace, enhance, or augment a person’s perception of reality for constructive purposes.
+
=== [[Biometric data capture]] ===
  
 +
Evaluating and integrating technologies that capture biometric data.
  
<blockquote>augmented reality, mixed reality, smart city, education, training, Microsoft HoloLens</blockquote>
+
<blockquote>''EDA, EEG, EMG, emotion analysis, eye tracking, pulse oximetry, bitAlino, OpenSignals, Mirametrix''</blockquote>
 +
----
  
 +
=== [[Captology]] ===
  
=== [[nbcc_ca_mobi_biometrics | Biometric data capture]] ===
+
Identifying intentional practices in mobile software systems analysis and design that can encourage and support desired behaviours by users.
  
Evaluating and integrating technologies that capture biometric data.
+
<blockquote>''persuasive design, behavioural models''</blockquote>
 +
----
  
 +
=== [[Clinical simulation]] ===
  
<blockquote>EDA, EEG, EMG, eye tracking, pulse oximetry, bitAlino, OpenSignals, Mirametrix</blockquote>
+
Designing mobile software systems that improve education and training for nurses and first responders.
  
 +
<blockquote>''medical manikins, human-computer interfaces, IoT, AI''</blockquote>
 +
----
  
=== [[nbcc_ca_mobi_edu | M-learning]] ===
+
=== [[Home energy monitoring and management]] ===
 
 
Designing technologies that enable people to engage in educational experiences at any time, from anywhere, leveraging the unique capabilities of mobile
 
devices.
 
 
 
<blockquote>gamification, e-books, smart television apps, geo-spatial apps, Apple TV, EPUB, Unity</blockquote>
 
 
 
=== [[nbcc_ca_mobi_energy | Energy]] ===
 
  
 
Designing mobile technologies that help to improve household energy usage and contribute to the reduction of greenhouse gas emissions.
 
Designing mobile technologies that help to improve household energy usage and contribute to the reduction of greenhouse gas emissions.
  
<blockquote>home energy monitoring, time series data collection, Groovy, NRCan, openTSDB, Wink, Z-Wave, Zigbee</blockquote>
+
<blockquote>''home energy monitoring, time series data collection, Groovy, NRCan, openTSDB, Wink, Z-Wave, Zigbee''</blockquote>
 
+
----
=== [[nbcc_ca_mobi_m_health | M-health]] ===
 
  
Designing mobile technologies that help to educate people about health and wellness issues and enable them to participate in the management of their own health and safety.
+
=== [[Interconnected user experience]] ===
 
 
<blockquote>student health, wellness, mindfulness, mental health, prevention of sexual assault, captology, mobile apps</blockquote>
 
 
 
=== [[nbcc_ca_mobi_iue | Interconnected user experience]] ===
 
 
Designing mobile software systems that have the ability to facilitate the coordination of information-seeking and problem-solving sub-tasks between multiple
 
Designing mobile software systems that have the ability to facilitate the coordination of information-seeking and problem-solving sub-tasks between multiple
 
devices, including adapting and personalizing user interfaces across multiple channels or devices according to the user's needs.
 
devices, including adapting and personalizing user interfaces across multiple channels or devices according to the user's needs.
  
 
<blockquote>''unified computing fabrics, usability, interoperability''</blockquote>
 
<blockquote>''unified computing fabrics, usability, interoperability''</blockquote>
 +
----
  
=== [[nbcc_ca_mobi_iot | Internet of Things, mechatronics, and robotics]] ===
+
=== [[Internet of Things ]] ===
 
Designing solutions to a wide variety of problems that employ embedded computing devices that are interconnected via the Internet or technologies that combine mechanical and electronics.  
 
Designing solutions to a wide variety of problems that employ embedded computing devices that are interconnected via the Internet or technologies that combine mechanical and electronics.  
  
<blockquote>m-learning, situation awareness, telepresence robots, Arduino, MASAS, Raspberry Pi, Sphero, UBBO</blockquote>
+
<blockquote>''embedded computing, m-learning, situation awareness, telepresence robots, Arduino, MASAS, Raspberry Pi, Sphero, UBBO''</blockquote>
 +
----
 +
 
 +
=== [[M-health]] ===
 +
 
 +
Designing mobile technologies that help to educate people about health and wellness issues and enable them to participate in the management of their own health and safety.
 +
 
 +
<blockquote>''student health, seniors, wellness, mindfulness, mental health, prevention of sexual assault, polypharmacy, captology, mobile apps''</blockquote>
 +
----
  
=== [[nbcc_ca_mobi_interop | Mobile interoperability]] ===
+
=== [[M-learning]] ===
Using tools and methods for developing software systems that are able to operate on different mobile platforms.
 
  
<blockquote>''cross platform mobile app development, responsive Web apps, progressive Web apps, Bootstrap, Google Polymer, React, React Native, VizWik, Xamarin''</blockquote>
+
Designing technologies that enable people to engage in educational experiences at any time, from anywhere, leveraging the unique capabilities of mobile
 +
devices.
  
=== [[nbcc_ca_mobi_pd | Captology]] ===
+
<blockquote>''e-books, smart television apps, geo-spatial apps, K-12, postsecondary, professional training, gamification, augmented reality, mixed reality, Apple TV, EPUB, Microsoft HoloLens, ObjectVR, Unity''</blockquote>
 +
----
  
Identifying intentional practices in mobile software systems analysis and design that can encourage and support desired behaviours by users.
+
=== [[Mediated reality]] ===
  
<blockquote>persuasive design, B.J. Fogg, functional triad, behavioural models</blockquote>
+
Designing technologies that can replace, enhance, or augment a person’s perception of reality for constructive purposes.
  
=== [[nbcc_ca_mobi_authentication_security | Authentication and security]] ===
+
<blockquote>''augmented reality, mixed reality, smart communities, education, training, Microsoft HoloLens, Object2VR''</blockquote>
Monitoring for new vulnerabilities to mobile systems; and leveraging technologies that attempt to prevent unwanted access to mobile software systems and the data they store or exchange with other systems.
+
----
  
<blockquote>malicious mobile apps, mobile platform vulnerabilities, industrial Internet of Things</blockquote>
+
=== [[Mobile ICT for seniors]] ===
 +
Designing mobile information and communication technologies (mobile ICT) that enable aging as a positive experience and foster age-friendly communities.
  
=== [[nbcc_ca_mobi_seniors | Seniors]] ===
+
<blockquote>''home monitoring, homecare, supporting daily activities, fall prevention, biometrics, image processing''</blockquote>
 +
----
  
 +
=== [[Mobile interoperability]] ===
 +
Using tools and methods for developing software systems that are able to operate on different mobile platforms.
  
<blockquote># </blockquote>
+
<blockquote>''cross platform mobile app development, responsive Web apps, progressive Web apps, Bootstrap, Google Polymer, React, React Native, VizWik, Xamarin''</blockquote>
 +
----
  
=== [[nbcc_ca_mobi_smart_communities | Smart communities]] ===
+
=== [[Mobile software engineering]] ===
 +
Understanding the unique challenges presented by that mobile software systems development presents to software engineering teams.
  
 +
<blockquote>''Agile/SCRUM, accessibility, cross platform development, requirements analysis, software life cycle, software engineering, systems analysis, testing, usability''</blockquote>
  
<blockquote>smart cities, urban, rural, remote, transit, public works</blockquote>
+
=== [[Smart communities]] ===
 +
Designing mobile software systems that help communities and residents address life-critical needs.
  
=== [[nbcc_ca_mobi_spatial | Spatial and Geospatial services]] ===
+
<blockquote>''situation awareness, open data, community resilience, social innovation, public transit, public works, mediated reality, geospatial systems, 5G''</blockquote>
 +
----
  
 +
=== [[Spatial and geospatial systems]] ===
 +
Evaluating and designing systems for indoor or outdoor positioning.
  
<blockquote># </blockquote>
+
<blockquote>''position estimation, geofencing, spatial queries, GPS, GPS Exchange Format''</blockquote>
 
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{{Nbcc_ca_mobi_footer}}

Latest revision as of 17:54, 24 April 2017


The New Brunswick Community College – Centre for Applied Research in Mobile & Ubiquitous Computing

Main Page



The NBCC Mobile First Technology initiative (MFTi) is transdisciplinary. It leverages mobile information and communication technologies to solve problems in wide variety of domains.

Accessibility

Leveraging mobile software and hardware technologies to develop novel, assistive and adaptive solutions for people who have physical, language, or cognitive impairments.

universal design, audio, text-to-speech, automated speech recognition, image processing, gesture recognition

Authentication and security

Monitoring for new vulnerabilities to mobile systems; and leveraging technologies that attempt to prevent unwanted access to mobile software systems and the data they store or exchange with other systems.

malicious mobile apps, mobile platform vulnerabilities, industrial Internet of Things

Biometric data capture

Evaluating and integrating technologies that capture biometric data.

EDA, EEG, EMG, emotion analysis, eye tracking, pulse oximetry, bitAlino, OpenSignals, Mirametrix

Captology

Identifying intentional practices in mobile software systems analysis and design that can encourage and support desired behaviours by users.

persuasive design, behavioural models

Clinical simulation

Designing mobile software systems that improve education and training for nurses and first responders.

medical manikins, human-computer interfaces, IoT, AI

Home energy monitoring and management

Designing mobile technologies that help to improve household energy usage and contribute to the reduction of greenhouse gas emissions.

home energy monitoring, time series data collection, Groovy, NRCan, openTSDB, Wink, Z-Wave, Zigbee

Interconnected user experience

Designing mobile software systems that have the ability to facilitate the coordination of information-seeking and problem-solving sub-tasks between multiple devices, including adapting and personalizing user interfaces across multiple channels or devices according to the user's needs.

unified computing fabrics, usability, interoperability

Internet of Things

Designing solutions to a wide variety of problems that employ embedded computing devices that are interconnected via the Internet or technologies that combine mechanical and electronics.

embedded computing, m-learning, situation awareness, telepresence robots, Arduino, MASAS, Raspberry Pi, Sphero, UBBO

M-health

Designing mobile technologies that help to educate people about health and wellness issues and enable them to participate in the management of their own health and safety.

student health, seniors, wellness, mindfulness, mental health, prevention of sexual assault, polypharmacy, captology, mobile apps

M-learning

Designing technologies that enable people to engage in educational experiences at any time, from anywhere, leveraging the unique capabilities of mobile devices.

e-books, smart television apps, geo-spatial apps, K-12, postsecondary, professional training, gamification, augmented reality, mixed reality, Apple TV, EPUB, Microsoft HoloLens, ObjectVR, Unity

Mediated reality

Designing technologies that can replace, enhance, or augment a person’s perception of reality for constructive purposes.

augmented reality, mixed reality, smart communities, education, training, Microsoft HoloLens, Object2VR

Mobile ICT for seniors

Designing mobile information and communication technologies (mobile ICT) that enable aging as a positive experience and foster age-friendly communities.

home monitoring, homecare, supporting daily activities, fall prevention, biometrics, image processing

Mobile interoperability

Using tools and methods for developing software systems that are able to operate on different mobile platforms.

cross platform mobile app development, responsive Web apps, progressive Web apps, Bootstrap, Google Polymer, React, React Native, VizWik, Xamarin

Mobile software engineering

Understanding the unique challenges presented by that mobile software systems development presents to software engineering teams.

Agile/SCRUM, accessibility, cross platform development, requirements analysis, software life cycle, software engineering, systems analysis, testing, usability

Smart communities

Designing mobile software systems that help communities and residents address life-critical needs.

situation awareness, open data, community resilience, social innovation, public transit, public works, mediated reality, geospatial systems, 5G

Spatial and geospatial systems

Evaluating and designing systems for indoor or outdoor positioning.

position estimation, geofencing, spatial queries, GPS, GPS Exchange Format


Contact

William McIver Jr., Ph.D.
NSERC Industrial Research Chair in Mobile & Ubiquitous Computing
Centre for Applied Research in Mobile & Ubiquitous Computing
New Brunswick Community College

Centre for Applied Research in Mobile & Ubiquitous Computing URL: http://wiki.nbcc.mobi
E-mail: bill.mciver@nbcc.ca
Twitter: @mciverNBCC
Blog: http://mciver.mobi/

New Brunswick Community College URL: http://nbcc.ca
Media inquiries

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