Difference between revisions of "Research Areas"
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Leveraging mobile ICT to develop novel, assistive and adaptive solutions for people who have physical or mental impairments. | Leveraging mobile ICT to develop novel, assistive and adaptive solutions for people who have physical or mental impairments. | ||
+ | |||
<blockquote>#universal_design</blockquote> | <blockquote>#universal_design</blockquote> | ||
+ | |||
=== [[nbcc_ca_mobi_mr | Mediated reality]] === | === [[nbcc_ca_mobi_mr | Mediated reality]] === | ||
Designing technologies that can replace, enhance, or augment a person’s perception of reality for constructive purposes. | Designing technologies that can replace, enhance, or augment a person’s perception of reality for constructive purposes. | ||
+ | |||
<blockquote>#augmented_reality #mixed_reality #HoloLens</blockquote> | <blockquote>#augmented_reality #mixed_reality #HoloLens</blockquote> | ||
− | === [[nbcc_ca_mobi_biometrics | | + | |
+ | === [[nbcc_ca_mobi_biometrics | Biometric data capture]] === | ||
+ | |||
+ | Evaluating and integrating technologies that capture biometric data. | ||
+ | |||
+ | |||
+ | <blockquote># </blockquote> | ||
=== [[nbcc_ca_mobi_edu | Education]] === | === [[nbcc_ca_mobi_edu | Education]] === | ||
+ | |||
+ | |||
+ | <blockquote>#gamification #ebooks #smart_tv </blockquote> | ||
=== [[nbcc_ca_mobi_energy | Energy]] === | === [[nbcc_ca_mobi_energy | Energy]] === | ||
+ | |||
+ | |||
+ | <blockquote>#home_energy_monitoring #time_series_data_collection </blockquote> | ||
=== [[nbcc_ca_mobi_health | Health]] === | === [[nbcc_ca_mobi_health | Health]] === | ||
+ | |||
+ | |||
+ | <blockquote>#wellness #mindfulness #mental_health </blockquote> | ||
=== [[nbcc_ca_mobi_iue | Interconnected user experience]] === | === [[nbcc_ca_mobi_iue | Interconnected user experience]] === | ||
+ | |||
+ | |||
+ | <blockquote># </blockquote> | ||
=== [[nbcc_ca_mobi_iot | Internet of Things, mechatronics, and robotics]] === | === [[nbcc_ca_mobi_iot | Internet of Things, mechatronics, and robotics]] === | ||
+ | |||
+ | <blockquote>#situation_awareness #MASAS #telepresence_robots </blockquote> | ||
=== [[nbcc_ca_mobi_interop | Interoperability]] === | === [[nbcc_ca_mobi_interop | Interoperability]] === | ||
− | + | <blockquote>#cross_platform_app_development </blockquote> | |
+ | === [[nbcc_ca_mobi_pd | Captology]] === | ||
+ | |||
+ | |||
+ | <blockquote>#persuasive_design </blockquote> | ||
=== [[nbcc_ca_mobi_security | Security]] === | === [[nbcc_ca_mobi_security | Security]] === | ||
+ | |||
+ | <blockquote># </blockquote> | ||
=== [[nbcc_ca_mobi_seniors | Seniors]] === | === [[nbcc_ca_mobi_seniors | Seniors]] === | ||
+ | |||
+ | <blockquote># </blockquote> | ||
=== [[nbcc_ca_mobi_smart_city | Smart city]] === | === [[nbcc_ca_mobi_smart_city | Smart city]] === | ||
+ | |||
+ | <blockquote># </blockquote> | ||
=== [[nbcc_ca_mobi_spatial | Spatial and Geospatial services]] === | === [[nbcc_ca_mobi_spatial | Spatial and Geospatial services]] === | ||
+ | |||
+ | <blockquote># </blockquote> | ||
---- | ---- |
Revision as of 19:36, 25 March 2017
// Place. Standard NBCC.ca Header here //
Contents
- 1 Research Areas
- 1.1 Accessibility
- 1.2 Mediated reality
- 1.3 Biometric data capture
- 1.4 Education
- 1.5 Energy
- 1.6 Health
- 1.7 Interconnected user experience
- 1.8 Internet of Things, mechatronics, and robotics
- 1.9 Interoperability
- 1.10 Captology
- 1.11 Security
- 1.12 Seniors
- 1.13 Smart city
- 1.14 Spatial and Geospatial services
Research Areas
The NBCC Mobile First Technology initiative (MFTi) is transdisciplinary, applying mobile information and communication technologies with a wide variety of areas.
Accessibility
Leveraging mobile ICT to develop novel, assistive and adaptive solutions for people who have physical or mental impairments.
#universal_design
Mediated reality
Designing technologies that can replace, enhance, or augment a person’s perception of reality for constructive purposes.
#augmented_reality #mixed_reality #HoloLens
Biometric data capture
Evaluating and integrating technologies that capture biometric data.
#
Education
#gamification #ebooks #smart_tv
Energy
#home_energy_monitoring #time_series_data_collection
Health
#wellness #mindfulness #mental_health
Interconnected user experience
#
Internet of Things, mechatronics, and robotics
#situation_awareness #MASAS #telepresence_robots
Interoperability
#cross_platform_app_development
Captology
#persuasive_design
Security
#
Seniors
#
Smart city
#
Spatial and Geospatial services
#