Difference between revisions of "Research Areas"

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(M-health)
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Designing mobile technologies that help to educate people about health and wellness issues and enable them to participate in the management of their own health and safety.
 
Designing mobile technologies that help to educate people about health and wellness issues and enable them to participate in the management of their own health and safety.
  
<blockquote>wellness, mindfulness, mental health, prevention of sexual assault, captology, mobile apps</blockquote>
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<blockquote>student health, wellness, mindfulness, mental health, prevention of sexual assault, captology, mobile apps</blockquote>
  
 
=== [[nbcc_ca_mobi_iue | Interconnected user experience]] ===
 
=== [[nbcc_ca_mobi_iue | Interconnected user experience]] ===

Revision as of 20:01, 25 March 2017


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Research Areas

The NBCC Mobile First Technology initiative (MFTi) is transdisciplinary, applying mobile information and communication technologies with a wide variety of areas.

Accessibility

Leveraging mobile ICT to develop novel, assistive and adaptive solutions for people who have physical or mental impairments.


universal design


Mediated reality

Designing technologies that can replace, enhance, or augment a person’s perception of reality for constructive purposes.


augmented reality, mixed reality, smart city, education, training, Microsoft HoloLens


Biometric data capture

Evaluating and integrating technologies that capture biometric data.


EDA, EEG, EMG, eye tracking, pulse oximetry, bitAlino, OpenSignals, Mirametrix


M-learning

Designing technologies that enable people to engage in educational experiences at any time, from anywhere, leveraging the unique capabilities of mobile devices.

gamification, e-books, smart television apps, geo-spatial apps, Apple TV, EPUB, Unity

Energy

Designing mobile technologies that help to improve household energy usage and contribute to the reduction of greenhouse gas emissions.

home energy monitoring, time series data collection, Groovy, NRCan, openTSDB, Wink, Z-Wave, Zigbee

M-health

Designing mobile technologies that help to educate people about health and wellness issues and enable them to participate in the management of their own health and safety.

student health, wellness, mindfulness, mental health, prevention of sexual assault, captology, mobile apps

Interconnected user experience

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Internet of Things, mechatronics, and robotics

#situation_awareness #MASAS #telepresence_robots

Interoperability

#cross_platform_app_development

Captology

#persuasive_design

Security

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Seniors

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Smart city

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Spatial and Geospatial services

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