Difference between revisions of "Research Areas"

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(Mobile ICT for seniors)
(Research Areas)
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= Research Areas =
 
= Research Areas =
  
The NBCC Mobile First Technology initiative (MFTi) is transdisciplinary, applying mobile information and communication technologies with a wide variety of areas.
+
The NBCC Mobile First Technology initiative (MFTi) is transdisciplinary. It leverages mobile information and communication technologies to solve problems in wide variety of domains.
  
 
=== [[nbcc_ca_mobi_accessibility | Accessibility]] ===
 
=== [[nbcc_ca_mobi_accessibility | Accessibility]] ===
  
 
Leveraging mobile software and hardware technologies to develop novel, assistive and adaptive solutions for people who have physical or mental impairments.
 
Leveraging mobile software and hardware technologies to develop novel, assistive and adaptive solutions for people who have physical or mental impairments.
 
  
 
<blockquote>universal design</blockquote>
 
<blockquote>universal design</blockquote>
 +
----
  
 
=== [[nbcc_ca_mobi_mr | Mediated reality]] ===
 
=== [[nbcc_ca_mobi_mr | Mediated reality]] ===
  
 
Designing technologies that can replace, enhance, or augment a person’s perception of reality for constructive purposes.
 
Designing technologies that can replace, enhance, or augment a person’s perception of reality for constructive purposes.
 
  
 
<blockquote>augmented reality, mixed reality, smart city, education, training, Microsoft HoloLens</blockquote>
 
<blockquote>augmented reality, mixed reality, smart city, education, training, Microsoft HoloLens</blockquote>
 
+
----
  
 
=== [[nbcc_ca_mobi_biometrics | Biometric data capture]] ===
 
=== [[nbcc_ca_mobi_biometrics | Biometric data capture]] ===
  
 
Evaluating and integrating technologies that capture biometric data.
 
Evaluating and integrating technologies that capture biometric data.
 
  
 
<blockquote>EDA, EEG, EMG, eye tracking, pulse oximetry, bitAlino, OpenSignals, Mirametrix</blockquote>
 
<blockquote>EDA, EEG, EMG, eye tracking, pulse oximetry, bitAlino, OpenSignals, Mirametrix</blockquote>
 
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----
  
 
=== [[nbcc_ca_mobi_edu | M-learning]] ===
 
=== [[nbcc_ca_mobi_edu | M-learning]] ===
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<blockquote>gamification, e-books, smart television apps, geo-spatial apps, Apple TV, EPUB, Unity</blockquote>
 
<blockquote>gamification, e-books, smart television apps, geo-spatial apps, Apple TV, EPUB, Unity</blockquote>
 +
----
  
 
=== [[nbcc_ca_mobi_energy | Energy]] ===
 
=== [[nbcc_ca_mobi_energy | Energy]] ===
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<blockquote>home energy monitoring, time series data collection, Groovy, NRCan, openTSDB, Wink, Z-Wave, Zigbee</blockquote>
 
<blockquote>home energy monitoring, time series data collection, Groovy, NRCan, openTSDB, Wink, Z-Wave, Zigbee</blockquote>
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----
  
 
=== [[nbcc_ca_mobi_m_health | M-health]] ===
 
=== [[nbcc_ca_mobi_m_health | M-health]] ===
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<blockquote>student health, wellness, mindfulness, mental health, prevention of sexual assault, captology, mobile apps</blockquote>
 
<blockquote>student health, wellness, mindfulness, mental health, prevention of sexual assault, captology, mobile apps</blockquote>
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----
  
 
=== [[nbcc_ca_mobi_iue | Interconnected user experience]] ===
 
=== [[nbcc_ca_mobi_iue | Interconnected user experience]] ===
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<blockquote>''unified computing fabrics, usability, interoperability''</blockquote>
 
<blockquote>''unified computing fabrics, usability, interoperability''</blockquote>
 +
----
  
 
=== [[nbcc_ca_mobi_iot | Internet of Things, mechatronics, and robotics]] ===
 
=== [[nbcc_ca_mobi_iot | Internet of Things, mechatronics, and robotics]] ===
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<blockquote>m-learning, situation awareness, telepresence robots, Arduino, MASAS, Raspberry Pi, Sphero, UBBO</blockquote>
 
<blockquote>m-learning, situation awareness, telepresence robots, Arduino, MASAS, Raspberry Pi, Sphero, UBBO</blockquote>
 +
----
  
 
=== [[nbcc_ca_mobi_interop | Mobile interoperability]] ===
 
=== [[nbcc_ca_mobi_interop | Mobile interoperability]] ===
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<blockquote>''cross platform mobile app development, responsive Web apps, progressive Web apps, Bootstrap, Google Polymer, React, React Native, VizWik, Xamarin''</blockquote>
 
<blockquote>''cross platform mobile app development, responsive Web apps, progressive Web apps, Bootstrap, Google Polymer, React, React Native, VizWik, Xamarin''</blockquote>
 +
----
  
 
=== [[nbcc_ca_mobi_pd | Captology]] ===
 
=== [[nbcc_ca_mobi_pd | Captology]] ===
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<blockquote>persuasive design, B.J. Fogg, functional triad, behavioural models</blockquote>
 
<blockquote>persuasive design, B.J. Fogg, functional triad, behavioural models</blockquote>
 +
----
  
 
=== [[nbcc_ca_mobi_authentication_security | Authentication and security]] ===
 
=== [[nbcc_ca_mobi_authentication_security | Authentication and security]] ===
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<blockquote>''malicious mobile apps, mobile platform vulnerabilities, industrial Internet of Things''</blockquote>
 
<blockquote>''malicious mobile apps, mobile platform vulnerabilities, industrial Internet of Things''</blockquote>
 +
----
  
 
=== [[nbcc_ca_mobi_seniors | Mobile ICT for seniors]] ===
 
=== [[nbcc_ca_mobi_seniors | Mobile ICT for seniors]] ===
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<blockquote>''home monitoring, homecare, supporting daily activities, fall prevention''</blockquote>
 
<blockquote>''home monitoring, homecare, supporting daily activities, fall prevention''</blockquote>
 +
----
  
 
=== [[nbcc_ca_mobi_smart_communities | Smart communities]] ===
 
=== [[nbcc_ca_mobi_smart_communities | Smart communities]] ===
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<blockquote>''situation awareness, community resilience, social innovation, transit, public works, mediated reality, geospatial systems''</blockquote>
 
<blockquote>''situation awareness, community resilience, social innovation, transit, public works, mediated reality, geospatial systems''</blockquote>
 +
----
  
 
=== [[nbcc_ca_mobi_spatial | Spatial and geospatial systems]] ===
 
=== [[nbcc_ca_mobi_spatial | Spatial and geospatial systems]] ===

Revision as of 10:33, 26 March 2017


// Place. Standard NBCC.ca Header here //


Research Areas

The NBCC Mobile First Technology initiative (MFTi) is transdisciplinary. It leverages mobile information and communication technologies to solve problems in wide variety of domains.

Accessibility

Leveraging mobile software and hardware technologies to develop novel, assistive and adaptive solutions for people who have physical or mental impairments.

universal design

Mediated reality

Designing technologies that can replace, enhance, or augment a person’s perception of reality for constructive purposes.

augmented reality, mixed reality, smart city, education, training, Microsoft HoloLens

Biometric data capture

Evaluating and integrating technologies that capture biometric data.

EDA, EEG, EMG, eye tracking, pulse oximetry, bitAlino, OpenSignals, Mirametrix

M-learning

Designing technologies that enable people to engage in educational experiences at any time, from anywhere, leveraging the unique capabilities of mobile devices.

gamification, e-books, smart television apps, geo-spatial apps, Apple TV, EPUB, Unity

Energy

Designing mobile technologies that help to improve household energy usage and contribute to the reduction of greenhouse gas emissions.

home energy monitoring, time series data collection, Groovy, NRCan, openTSDB, Wink, Z-Wave, Zigbee

M-health

Designing mobile technologies that help to educate people about health and wellness issues and enable them to participate in the management of their own health and safety.

student health, wellness, mindfulness, mental health, prevention of sexual assault, captology, mobile apps

Interconnected user experience

Designing mobile software systems that have the ability to facilitate the coordination of information-seeking and problem-solving sub-tasks between multiple devices, including adapting and personalizing user interfaces across multiple channels or devices according to the user's needs.

unified computing fabrics, usability, interoperability

Internet of Things, mechatronics, and robotics

Designing solutions to a wide variety of problems that employ embedded computing devices that are interconnected via the Internet or technologies that combine mechanical and electronics.

m-learning, situation awareness, telepresence robots, Arduino, MASAS, Raspberry Pi, Sphero, UBBO

Mobile interoperability

Using tools and methods for developing software systems that are able to operate on different mobile platforms.

cross platform mobile app development, responsive Web apps, progressive Web apps, Bootstrap, Google Polymer, React, React Native, VizWik, Xamarin

Captology

Identifying intentional practices in mobile software systems analysis and design that can encourage and support desired behaviours by users.

persuasive design, B.J. Fogg, functional triad, behavioural models

Authentication and security

Monitoring for new vulnerabilities to mobile systems; and leveraging technologies that attempt to prevent unwanted access to mobile software systems and the data they store or exchange with other systems.

malicious mobile apps, mobile platform vulnerabilities, industrial Internet of Things

Mobile ICT for seniors

Designing mobile technologies that enable aging as a positive experience and foster age-friendly communities.

home monitoring, homecare, supporting daily activities, fall prevention

Smart communities

Designing mobile software systems that help communities and residents address life-critical needs.

situation awareness, community resilience, social innovation, transit, public works, mediated reality, geospatial systems

Spatial and geospatial systems

Evaluating and designing systems for indoor or outdoor positioning.

position estimation, geofencing, spatial queries, GPS, GPS Exchange Format