Difference between revisions of "M-learning"

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= M-learning =
 
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M-learning technologies enable people to engage in educational experiences at any time, from anywhere, by leveraging the unique capabilities of mobile software systems and mobile devices. M-learning solutions can, if carefully designed and managed, enable modes of learning and social interactions amongst teachers and students that improve educational outcomes in an efficient and cost-effective manner.
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The NBCC Mobile First Technology initiative's (MFTi) work in m-learning has included e-book design for television apps, location-based learning, and gamification. MFTi's expects to begin developing m-learning applications in the area of mixed reality using the Microsoft HoloLens.  
  
 
'''Projects'''
 
'''Projects'''
 
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* [[nbcc_ca_mobi_project_contendovr | ContendoVR: A Collaboration with Contendo Training Solutions]]
 
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* [[nbcc_ca_mobi_project_learninggamedev | Learning Game Classification and Development: Methods, Processes, and Heuristics]]
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* [[nbcc_ca_mobi_project_telepresencerobotics | Telepresence Robotics for Distance Education]]
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* [[nbcc_ca_mobi_project_nlomfml | NBCC Location-based Object Management Framework for M-learning]]
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* [[nbcc_ca_mobi_project_spheroprototyping | //Title TBC ]]
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* [[nbcc_ca_mobi_project_spherodrawing | //Title TBC ]]
  
 
'''Research topics'''
 
'''Research topics'''
  
 
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e-books, smart television apps, geo-spatial apps, K-12, postsecondary, professional training, gamification, augmented reality, mixed reality
  
 
'''Technologies'''
 
'''Technologies'''
  
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Apple TV, EPUB, Microsoft HoloLens, ObjectVR, Unity
  
  
 
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Revision as of 18:06, 26 March 2017


// Place. Standard NBCC.ca Header here //


M-learning

M-learning technologies enable people to engage in educational experiences at any time, from anywhere, by leveraging the unique capabilities of mobile software systems and mobile devices. M-learning solutions can, if carefully designed and managed, enable modes of learning and social interactions amongst teachers and students that improve educational outcomes in an efficient and cost-effective manner.

The NBCC Mobile First Technology initiative's (MFTi) work in m-learning has included e-book design for television apps, location-based learning, and gamification. MFTi's expects to begin developing m-learning applications in the area of mixed reality using the Microsoft HoloLens.

Projects

Research topics

e-books, smart television apps, geo-spatial apps, K-12, postsecondary, professional training, gamification, augmented reality, mixed reality

Technologies

Apple TV, EPUB, Microsoft HoloLens, ObjectVR, Unity