Difference between revisions of "Learning Game Classification and Development"

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The NBCC Mobile First Technology initiative conducted two rapid, inter-related studies between April and June 2016 to identify state-of-the-art game design development methods and design heuristics, and attempt to identify design characteristics common to recent successful K-12 educational games for mobile platforms.
  
 
'''Research topics'''
 
'''Research topics'''
  
''[keywords]''
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''game design heuristics, learning games, mobile games''
  
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----
  
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MFTI became involved in applied research activities relating to the development of learning games, both independently and with industrial partners. This project is part of an ongoing process with partner First Mobile Education to accomplish the following:
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* Identify critical factors in current game design concepts that have are novel and have been shown to be educationally effective, and commercially successful; and
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* Provide a well-defined process and guidelines for designing and implementing educational games.
  
// [Abstract: 250 words]  //
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This work was motivated by the notion that game development should not be carried out in an ad hoc given several realities:
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* The maturity of the field of game design;
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* The critical nature of design in the educational domain; and
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* The resource constraints of the Mobile First Technology Initiative (MFTI) and the small and medium-sized enterprises with which it is collaborating.
  
'''Collaborators'''
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The key findings of our work in this area thus far are as follows:
* Efficiency New Brunswick
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* Games seem to be distributed across a variety of learning objectives as classified by the Revised Bloom Taxonomy.
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* Multi-player games seem to be under-represented in the learning games category as classified by the Lecture Games Taxonomy.
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* A more formal survey of games must be undertaken. There appear to be inconsistencies between our classifications using the Lecture Games and Revised Bloom Taxonomies.
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[[File:Nbcc_ca_mobi_diag-objectives.png | 400px ]]
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----
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'''Other information'''
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* W. McIver Jr., Learning Game Development For The Mobile First Technology Initiative: A Preliminary Study Of Methods, Processes, Heuristics, And Market Opportunities, New Brunswick Community College – Mobile First Technology initiative, Working Paper, 2016-07-12 [https://www.dropbox.com/s/c758fb8h8wbaniu/tr-MFTI-GameDev-2017-04-13.pdf?dl=0 PDF]
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'''Client–Collaborators'''
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* Gary Stairs, CEO, First Mobile Education, Fredericton, New Brunswick
 
   
 
   
 
'''Funders'''
 
'''Funders'''
 
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*  
 
   
 
   
'''Demonstrations'''
 
* [[ | ]]
 
 
// Place links here to screen shots, videos, or URLs to running systems when possible. //
 
 
'''Publications'''
 
* [[ | ]]
 
  
'''Source code'''
 
* [[ | ]]
 
  
 
'''Project contact'''
 
'''Project contact'''

Revision as of 14:50, 13 April 2017


// Place. Standard NBCC.ca Header here //


[Project title]

The NBCC Mobile First Technology initiative conducted two rapid, inter-related studies between April and June 2016 to identify state-of-the-art game design development methods and design heuristics, and attempt to identify design characteristics common to recent successful K-12 educational games for mobile platforms.

Research topics

game design heuristics, learning games, mobile games


MFTI became involved in applied research activities relating to the development of learning games, both independently and with industrial partners. This project is part of an ongoing process with partner First Mobile Education to accomplish the following:

  • Identify critical factors in current game design concepts that have are novel and have been shown to be educationally effective, and commercially successful; and
  • Provide a well-defined process and guidelines for designing and implementing educational games.

This work was motivated by the notion that game development should not be carried out in an ad hoc given several realities:

  • The maturity of the field of game design;
  • The critical nature of design in the educational domain; and
  • The resource constraints of the Mobile First Technology Initiative (MFTI) and the small and medium-sized enterprises with which it is collaborating.

The key findings of our work in this area thus far are as follows:

  • Games seem to be distributed across a variety of learning objectives as classified by the Revised Bloom Taxonomy.
  • Multi-player games seem to be under-represented in the learning games category as classified by the Lecture Games Taxonomy.
  • A more formal survey of games must be undertaken. There appear to be inconsistencies between our classifications using the Lecture Games and Revised Bloom Taxonomies.

Nbcc ca mobi diag-objectives.png


Other information

  • W. McIver Jr., Learning Game Development For The Mobile First Technology Initiative: A Preliminary Study Of Methods, Processes, Heuristics, And Market Opportunities, New Brunswick Community College – Mobile First Technology initiative, Working Paper, 2016-07-12 PDF

Client–Collaborators

  • Gary Stairs, CEO, First Mobile Education, Fredericton, New Brunswick

Funders


Project contact

William McIver Jr.

Nbcc ca mobi icon-mailto.png bill.mciver@nbcc.ca

Media inquiries