Difference between revisions of "M-learning"

From Ideaspace Wiki
Jump to: navigation, search
(Created page with "Category:Redesign2017 // Place. Standard NBCC.ca Header here // ---- = M-learning = Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incid...")
 
Line 6: Line 6:
 
= M-learning =
 
= M-learning =
  
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
+
M-learning technologies enable people to engage in educational experiences at any time, from anywhere, by leveraging the unique capabilities of mobile software systems and mobile devices. M-learning solutions can, if carefully designed and managed, enable modes of learning and social interactions amongst teachers and students that improve educational outcomes in an efficient and cost-effective manner.
 +
 
 +
The NBCC Mobile First Technology initiative's (MFTi) work in m-learning has included e-book design for television apps, location-based learning, and gamification. MFTi's expects to begin developing m-learning applications in the area of mixed reality using the Microsoft HoloLens.  
  
 
'''Projects'''
 
'''Projects'''
 
+
* [[nbcc_ca_mobi_project_contendovr | ContendoVR: A Collaboration with Contendo Training Solutions]]
 
+
* [[nbcc_ca_mobi_project_learninggamedev | Learning Game Classification and Development: Methods, Processes, and Heuristics]]
 +
* [[nbcc_ca_mobi_project_telepresencerobotics | Telepresence Robotics for Distance Education]]
 +
* [[nbcc_ca_mobi_project_nlomfml | NBCC Location-based Object Management Framework for M-learning]]
 +
* [[nbcc_ca_mobi_project_spheroprototyping | //Title TBC ]]
 +
* [[nbcc_ca_mobi_project_spherodrawing | //Title TBC ]]
  
 
'''Research topics'''
 
'''Research topics'''
  
 
+
e-books, smart television apps, geo-spatial apps, K-12, postsecondary, professional training, gamification, augmented reality, mixed reality
  
 
'''Technologies'''
 
'''Technologies'''
  
 +
Apple TV, EPUB, Microsoft HoloLens, ObjectVR, Unity
  
  
 
----
 
----

Revision as of 19:06, 26 March 2017


// Place. Standard NBCC.ca Header here //


M-learning

M-learning technologies enable people to engage in educational experiences at any time, from anywhere, by leveraging the unique capabilities of mobile software systems and mobile devices. M-learning solutions can, if carefully designed and managed, enable modes of learning and social interactions amongst teachers and students that improve educational outcomes in an efficient and cost-effective manner.

The NBCC Mobile First Technology initiative's (MFTi) work in m-learning has included e-book design for television apps, location-based learning, and gamification. MFTi's expects to begin developing m-learning applications in the area of mixed reality using the Microsoft HoloLens.

Projects

Research topics

e-books, smart television apps, geo-spatial apps, K-12, postsecondary, professional training, gamification, augmented reality, mixed reality

Technologies

Apple TV, EPUB, Microsoft HoloLens, ObjectVR, Unity