Difference between revisions of "M-learning"

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'''Research topics'''
 
'''Research topics'''
  
''e-books, smart television apps, geo-spatial apps, K-12, postsecondary, professional training, gamification, augmented reality, mixed reality
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''e-books, smart television apps, geo-spatial apps, K-12, postsecondary, professional training, gamification, augmented reality, mixed reality''
''
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'''Technologies'''
 
'''Technologies'''
  

Revision as of 20:06, 4 April 2017


// Place. Standard NBCC.ca Header here //


M-learning

M-learning technologies enable people to engage in educational experiences at any time, from anywhere, by leveraging the unique capabilities of mobile software systems and mobile devices. The NBCC Mobile First Technology initiative's (MFTi) work in m-learning has included e-book design for television apps, location-based learning, and gamification. MFTi expects to begin developing m-learning applications that employ mixed reality using the Microsoft HoloLens.

Projects

Research topics

e-books, smart television apps, geo-spatial apps, K-12, postsecondary, professional training, gamification, augmented reality, mixed reality

Technologies

EPUB, Microsoft HoloLens, ObjectVR, tvOS, Unity