Difference between revisions of "Mediated reality"

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= Mediated reality =
 
= Mediated reality =
  
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The NBCC Mobile First Technology initiative (MFTi) designs technologies that can replace, enhance, or augment a person’s perception of reality for constructive purposes. MFTi's current software development efforts in this area target the Microsoft HoloLens.
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Mediated reality refers to a broad class of technical approaches that are designed to replace, enhance, or augment a user’s perception of reality. Augmented reality, mixed reality, and virtual reality are perhaps the most well known forms of mediated reality technologies. Virtual reality (AR) technologies enable a person to be completely immersed in and perform actions within a computer-generated environment, typically a simulated three-dimensional space. The most prominent form of VR involves a user wearing a headset containing displays over the eyes that occlude the user’s view of the real world. The use of special gloves or other wearable technologies enable users to manipulate or receive stimuli from facets of the virtual environment. Augmented reality (AR) technologies overlay a person’s natural perceptions of the real world with computer-generated media and other stimuli to create an enhanced perception of the real world. The now canonical examples of AR involve smart glasses, such as ''Google Glass'', through which a user can be presented with images, video, text, or graphics, atop their natural field of view, to enhance their knowledge or experience of the reality they are seeing. Other types of displays are used for AR applications, including car windshields, and smartphone displays. Mixed reality (MR) (a.k.a. blended reality) technologies enable virtual objects to be influenced by the real environment. The location-specific existence and behaviour of entities in the Pokémon Go app is an example of this concept.
  
 
'''Projects'''
 
'''Projects'''
 
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* [[nbcc_ca_mobi_project_kognitiv_spark | Integration of Mixed Reality and GPS-based Positioning to Support Public Works Applications: A Collaboration with Kognitiv Spark ]]
 
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* [[nbcc_ca_mobi_project_mrartgallery | Mixed Reality Art Gallery]]
  
 
'''Research topics'''
 
'''Research topics'''
  
 
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''augmented reality, mixed reality, smart communities, education, training''
  
 
'''Technologies'''
 
'''Technologies'''
  
 
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''Microsoft HoloLens, GPS''
  
 
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Revision as of 18:42, 26 March 2017


// Place. Standard NBCC.ca Header here //


Mediated reality

The NBCC Mobile First Technology initiative (MFTi) designs technologies that can replace, enhance, or augment a person’s perception of reality for constructive purposes. MFTi's current software development efforts in this area target the Microsoft HoloLens.

Mediated reality refers to a broad class of technical approaches that are designed to replace, enhance, or augment a user’s perception of reality. Augmented reality, mixed reality, and virtual reality are perhaps the most well known forms of mediated reality technologies. Virtual reality (AR) technologies enable a person to be completely immersed in and perform actions within a computer-generated environment, typically a simulated three-dimensional space. The most prominent form of VR involves a user wearing a headset containing displays over the eyes that occlude the user’s view of the real world. The use of special gloves or other wearable technologies enable users to manipulate or receive stimuli from facets of the virtual environment. Augmented reality (AR) technologies overlay a person’s natural perceptions of the real world with computer-generated media and other stimuli to create an enhanced perception of the real world. The now canonical examples of AR involve smart glasses, such as Google Glass, through which a user can be presented with images, video, text, or graphics, atop their natural field of view, to enhance their knowledge or experience of the reality they are seeing. Other types of displays are used for AR applications, including car windshields, and smartphone displays. Mixed reality (MR) (a.k.a. blended reality) technologies enable virtual objects to be influenced by the real environment. The location-specific existence and behaviour of entities in the Pokémon Go app is an example of this concept.

Projects

Research topics

augmented reality, mixed reality, smart communities, education, training

Technologies

Microsoft HoloLens, GPS