Difference between revisions of "Research Areas"
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=== [[nbcc_ca_mobi_iue | Interconnected user experience]] === | === [[nbcc_ca_mobi_iue | Interconnected user experience]] === | ||
+ | Designing mobile software systems that have the ability to facilitate the coordination of information-seeking and problem-solving sub-tasks between multiple | ||
+ | devices, including adapting and personalizing user interfaces across multiple channels or devices according to the user's needs. | ||
− | + | <blockquote>unified computing fabrics, interoperability</blockquote> | |
− | <blockquote> | ||
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=== [[nbcc_ca_mobi_iot | Internet of Things, mechatronics, and robotics]] === | === [[nbcc_ca_mobi_iot | Internet of Things, mechatronics, and robotics]] === |
Revision as of 20:06, 25 March 2017
// Place. Standard NBCC.ca Header here //
Contents
- 1 Research Areas
- 1.1 Accessibility
- 1.2 Mediated reality
- 1.3 Biometric data capture
- 1.4 M-learning
- 1.5 Energy
- 1.6 M-health
- 1.7 Interconnected user experience
- 1.8 Internet of Things, mechatronics, and robotics
- 1.9 Interoperability
- 1.10 Captology
- 1.11 Security
- 1.12 Seniors
- 1.13 Smart city
- 1.14 Spatial and Geospatial services
Research Areas
The NBCC Mobile First Technology initiative (MFTi) is transdisciplinary, applying mobile information and communication technologies with a wide variety of areas.
Accessibility
Leveraging mobile ICT to develop novel, assistive and adaptive solutions for people who have physical or mental impairments.
universal design
Mediated reality
Designing technologies that can replace, enhance, or augment a person’s perception of reality for constructive purposes.
augmented reality, mixed reality, smart city, education, training, Microsoft HoloLens
Biometric data capture
Evaluating and integrating technologies that capture biometric data.
EDA, EEG, EMG, eye tracking, pulse oximetry, bitAlino, OpenSignals, Mirametrix
M-learning
Designing technologies that enable people to engage in educational experiences at any time, from anywhere, leveraging the unique capabilities of mobile devices.
gamification, e-books, smart television apps, geo-spatial apps, Apple TV, EPUB, Unity
Energy
Designing mobile technologies that help to improve household energy usage and contribute to the reduction of greenhouse gas emissions.
home energy monitoring, time series data collection, Groovy, NRCan, openTSDB, Wink, Z-Wave, Zigbee
M-health
Designing mobile technologies that help to educate people about health and wellness issues and enable them to participate in the management of their own health and safety.
student health, wellness, mindfulness, mental health, prevention of sexual assault, captology, mobile apps
Interconnected user experience
Designing mobile software systems that have the ability to facilitate the coordination of information-seeking and problem-solving sub-tasks between multiple devices, including adapting and personalizing user interfaces across multiple channels or devices according to the user's needs.
unified computing fabrics, interoperability
Internet of Things, mechatronics, and robotics
#situation_awareness #MASAS #telepresence_robots
Interoperability
#cross_platform_app_development
Captology
#persuasive_design
Security
#
Seniors
#
Smart city
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Spatial and Geospatial services
#