Difference between revisions of "Research Areas"

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(Captology)
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devices, including adapting and personalizing user interfaces across multiple channels or devices according to the user's needs.
 
devices, including adapting and personalizing user interfaces across multiple channels or devices according to the user's needs.
  
<blockquote>unified computing fabrics, interoperability</blockquote>
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<blockquote>''unified computing fabrics, usability, interoperability''</blockquote>
  
 
=== [[nbcc_ca_mobi_iot | Internet of Things, mechatronics, and robotics]] ===
 
=== [[nbcc_ca_mobi_iot | Internet of Things, mechatronics, and robotics]] ===

Revision as of 11:02, 26 March 2017


// Place. Standard NBCC.ca Header here //


Research Areas

The NBCC Mobile First Technology initiative (MFTi) is transdisciplinary, applying mobile information and communication technologies with a wide variety of areas.

Accessibility

Leveraging mobile ICT to develop novel, assistive and adaptive solutions for people who have physical or mental impairments.


universal design


Mediated reality

Designing technologies that can replace, enhance, or augment a person’s perception of reality for constructive purposes.


augmented reality, mixed reality, smart city, education, training, Microsoft HoloLens


Biometric data capture

Evaluating and integrating technologies that capture biometric data.


EDA, EEG, EMG, eye tracking, pulse oximetry, bitAlino, OpenSignals, Mirametrix


M-learning

Designing technologies that enable people to engage in educational experiences at any time, from anywhere, leveraging the unique capabilities of mobile devices.

gamification, e-books, smart television apps, geo-spatial apps, Apple TV, EPUB, Unity

Energy

Designing mobile technologies that help to improve household energy usage and contribute to the reduction of greenhouse gas emissions.

home energy monitoring, time series data collection, Groovy, NRCan, openTSDB, Wink, Z-Wave, Zigbee

M-health

Designing mobile technologies that help to educate people about health and wellness issues and enable them to participate in the management of their own health and safety.

student health, wellness, mindfulness, mental health, prevention of sexual assault, captology, mobile apps

Interconnected user experience

Designing mobile software systems that have the ability to facilitate the coordination of information-seeking and problem-solving sub-tasks between multiple devices, including adapting and personalizing user interfaces across multiple channels or devices according to the user's needs.

unified computing fabrics, usability, interoperability

Internet of Things, mechatronics, and robotics

Designing solutions to a wide variety of problems that employ embedded computing devices that are interconnected via the Internet or technologies that combine mechanical and electronics.

m-learning, situation awareness, telepresence robots, Arduino, MASAS, Raspberry Pi, Sphero, UBBO

Mobile interoperability

Enabling software systems to operate on different mobile platforms.

cross platform app development, responsive Web apps, progressive Web apps, Bootstrap, Google Polymer, React, React Native, VizWik, Xamarin

Captology

Identifying intentional practices in mobile software systems analysis and design that can encourage and support desired behaviours by users.

persuasive design, B.J. Fogg, functional triad, behavioural models

Security

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Seniors

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Smart communities

smart cities, urban, rural, remote, transit, public works

Spatial and Geospatial services

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